unreal.XRCreativeBlueprintableTool

class unreal.XRCreativeBlueprintableTool(outer: Object | None = None, name: Name | str = 'None')

Bases: XRCreativeTool

XRCreative Blueprintable Tool

C++ Source:

  • Plugin: XRCreativeFramework

  • Module: XRCreative

  • File: XRCreativeToolset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write]

  • left_handed_input_mapping_context (InputMappingContext): [Read-Write]

  • palette_tab_class (type(Class)): [Read-Write]

  • right_handed_input_mapping_context (InputMappingContext): [Read-Write]

  • tool_actor (type(Class)): [Read-Write]

  • tool_name (Name): [Read-Write]

  • tool_viewmodel (type(Class)): [Read-Write]

property display_name: Text

[Read-Only]

Type:

(Text)

get_tool_input_mapping_context() InputMappingContext

Get Tool Input Mapping Context

Return type:

InputMappingContext

property left_handed_input_mapping_context: InputMappingContext

[Read-Write]

Type:

(InputMappingContext)

property palette_tab_class: Class

[Read-Only]

Type:

(type(Class))

property right_handed_input_mapping_context: InputMappingContext

[Read-Write]

Type:

(InputMappingContext)

property tool_actor: Class

[Read-Write]

Type:

(type(Class))

property tool_name: Name

[Read-Only]

Type:

(Name)

property tool_viewmodel: Class

[Read-Only]

Type:

(type(Class))