unreal.XRCreativeToolset

class unreal.XRCreativeToolset(outer: Object | None = None, name: Name | str = 'None')

Bases: PrimaryDataAsset

XRCreative Toolset

C++ Source:

  • Plugin: XRCreativeFramework

  • Module: XRCreative

  • File: XRCreativeToolset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • avatar (type(Class)): [Read-Write]

  • enable_ui_menu_actor (bool): [Read-Write]

  • left_handed_input_mapping_context (InputMappingContext): [Read-Write] If Handedness is selected in XRCreative Settings, uses this entry in place of Default/Right

  • palette (type(Class)): [Read-Write]

  • right_handed_input_mapping_context (InputMappingContext): [Read-Write] Default Input Mapping is used for Right-Handed users, or if no LeftInputMappingContext is provided.

  • tools (Array[XRCreativeToolEntry]): [Read-Write]

  • toolset_name (Text): [Read-Write] UXRCreativeToolset();

    ~UXRCreativeToolset();

  • ui_menu_actor (type(Class)): [Read-Write] Enable for legacy or custom menu actors.

property avatar: Class

[Read-Only]

Type:

(type(Class))

get_enable_ui_menu_actor() bool

Get Enable UIMenu Actor

Return type:

bool

get_ui_menu_actor()

Get UIMenu Actor

Return type:

type(Class)

property left_handed_input_mapping_context: InputMappingContext

[Read-Only] If Handedness is selected in XRCreative Settings, uses this entry in place of Default/Right

Type:

(InputMappingContext)

property palette: Class

[Read-Only]

Type:

(type(Class))

property right_handed_input_mapping_context: InputMappingContext

[Read-Only] Default Input Mapping is used for Right-Handed users, or if no LeftInputMappingContext is provided.

Type:

(InputMappingContext)

property tools: None

[Read-Only]

Type:

(Array[XRCreativeToolEntry])

property toolset_name: Text

[Read-Only] UXRCreativeToolset();

~UXRCreativeToolset();

Type:

(Text)

property ui_menu_actor: Class

[Read-Only] Enable for legacy or custom menu actors.

Type:

(type(Class))