unreal._ObjectBase

class unreal._ObjectBase(outer: Object | None = None, name: Name | str = 'None')

Bases: _WrapperBase

Type for all Unreal exposed object instances

call_method(self, name: str, *args: Any, **kwargs: Mapping[str, object]) Any -- call a method on this object via Unreal reflection using the given ordered (tuple) or named (dict) argument data - allows calling methods that don't have Python glue
classmethod cast(cls: Type[_T], object: object) _T -- cast the given object to this Unreal object type or raise an exception if the cast is not possible
get_class(self) Class -- get the Unreal class of this instance
classmethod get_default_object(cls: Type[_T]) _T -- get the Unreal class default object (CDO) of this type
get_editor_property(self, name: str) object -- get the value of any property visible to the editor
get_fname(self) Name -- get the name of this instance
get_full_name(self) str -- get the full name (class name + full path) of this instance
get_name(self) str -- get the name of this instance
get_outer(self) -> Any -- get the outer object from this instance (if any)
get_outermost(self) Package -- get the outermost object (the package) from this instance
get_package(self) Package -- get the package directly associated with this instance
get_path_name(self) str -- get the path name of this instance
get_typed_outer(self, type: Union[Class, type]) -> Any -- get the first outer object of the given type from this instance (if any)
get_world(self) -> Optional[World] -- get the world associated with this instance (if any)
is_package_external(self) bool -- returns true if this instance has a different package than its outer's package
modify(self, always_mark_dirty: bool = True) -> bool -- inform that this instance is about to be modified (tracks changes for undo/redo if transactional)
rename(self, name: Name | str = 'None', outer: Object | None = None) bool -- rename this instance and/or change its outer
set_editor_properties(self, properties: Mapping[str, object]) None -- set the value of any properties visible to the editor (from a name->value dict), ensuring that the pre/post change notifications are called
set_editor_property(self, name: str, value: object, notify_mode: PropertyAccessChangeNotifyMode = PropertyAccessChangeNotifyMode.DEFAULT) None -- set the value of any property visible to the editor, ensuring that the pre/post change notifications are called
classmethod static_class(cls) Class -- get the Unreal class of this type