Smoothing of jagged edges using the FXAA method.


Anti-Aliasing (AA) refers to the smoothing of aliased, or jagged, lines when displayed on a computer monitor.

Without Anti-Aliasing

With Anti-Aliasing

Anti-aliasing in Unreal Engine 4 is performed in post processing using FXAA, which is an efficient GPU MLAA implementation. This method solves most causes of aliasing artifacts, but cannot fully prevent temporal aliasing.

Other techniques: UE4 currently supports MSAA only for a few editor 3d primitives (e.g. 3D Gizmo) and Temporal AA.

The feature can be disabled by the show flag Post-process Anti-aliasing.

For more information, see: FXAA Whitepaper (external link)

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