Effect causing the brightness of the to decrease as the distance from the viewport's center increases.


Vignette Effect

Vignette is an effect that simulates the darkening in real-world camera lenses. High quality lens try to compensate for this effect. The effect is mostly noticeable near the edges of the image.

Vignette settings can be located under Scene Color in the Post Process Settings.



Vignette Intensity

Allows for darkening of the screen corners. Does not affect bloom (performance reasons but possible to change). Possible uses: simulate camera imperfections.

Vignette Intensity - 0

Vignette Intensity - 1

Select Skin
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback