1.3 - Masked Decal

An overview of the Decal example level, example 1.3: Masked Decal


1.1 - Basic Decal

In this example, we show how Decals can make use of both opacity masks and normal maps. The decal Material uses a Decal Blend Mode of Translucent, meaning that it can accept a value for transparency. By feeding in a texture - in this case, the Unreal Logo - we control the shape of the Decal. However, we also have the power to add a normal map, which gives the decal more of a solid feel as opposed to looking like paint on the projection surface.

This is a useful technique for creating certain kinds of details and decorations in your levels.

Select Skin
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback