1.7 - Particle Emission from Skeletal Mesh Bone

An overview of the Effects Gallery example level.



At times, you will need particles to be emitted from bones of a Skeletal Mesh, such as a character. In this effect, we demonstrate this with a character that seems to be having a little bit of a problem with a certain amount of flames climbing up their arm.

This effect is achieved by way of the Bone/Socket Location module, which allows you to spawn particles from moving characters/Skeletal Meshes. You select the bones or socket names from where you want to spawn, and add a parameter name.


Then, in the Emitter Actor properties, you add the instance parameter with the name you specified before in the location module, select PSPT_Actor from the list, and select the Actor (Skeletal Mesh in this case) you want to emit particles from, and you will immediately see particles spawning at the bones/sockets you specified in the location module. Done!


Select Skin
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback