1.4 - Skeletal Mesh

Skeletal Mesh

Windows
MacOS
Linux

CE_1_4_001.png

Skeletal Mesh support in the FBX import pipeline provides a streamlined workflow for getting animated meshes from 3D applications into Unreal for use in games. In addition to the meshes being imported, animations and morph targets can be transferred using the FBX format all within the same file if desired. Also, the textures (diffuse and normal map only) used in the materials applied to those meshes in the 3D application will be imported and materials will be automatically created and applied to the imported meshes.

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback