Level Scripting

An overview of the Level Scripting example level

Windows
MacOS
Linux

Welcome to the Level Scripting example level!

As you move through the level, you will see a series of labeled plinths or displays. On each display is a number and short description, which corresponds to a section within this document. By cross-referencing what you see in the level with what you read here in the docs, you can quickly gain an understanding of how each example was created. For more information on how to use this example level, please see our documentation over Using Content Examples .

Some of the examples you see in the level may require you to Play (Alt-P) or Simulate (Alt-S) in order to see the full nature of the effect. In such cases, the display plinth will instruct you to do so. However, feel free to play the game in the Editor at any time and freely wander through the exhibits!

This Content Example focuses on the use of Level Scripting as a means to create gameplay for your game levels. This is very similar to the creation of Blueprint Classes , but remains different in that level scripting will always be native to the level for which it was created. This means that your level scripts are not placeable assets in and of themselves, where Class Blueprints are placeable assets.

You can open the Level Blueprint to see all the level scripting set up for this Content Example.

Examples

Related Topics and Further Reading

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback