1.11 - Refraction Depth Bias

An overview of the Material Instances example level, example 1.11: Refraction Depth Bias

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MP_1_11_001.png

Refraction is a screenspace effect and the Depth Bias is used to mask out objects that are too close. In this example, it is being really accentuated to show the effect. If the refracting object has a complex shape and normal map, the objects that are too close would almost disappear.

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