1.2 - ShadingModel

An overview of the Material Instances example level, example 1.2: ShadingModel

Windows
MacOS
Linux

MP_1_2_001.png

The second most important setting to define your Material.

Shading Model

Description

Default Lit

The most commonly used setting. It will reflect light in the standard way.

Unlit

This will reflect no light at all. BaseColor will always be black. This often used for VFX or Light Functions.

SubSurface

This is a fast rendering simulation of SubSurface effects. This shading model works best on objects with a dynamic shadow as it changes the shadowing of the object. Lastly, you can use it on a static object with baked lighting, but the effect will get lost. Best used for character skin or foliage.

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback