1.3 - Translucent Light Mode

An overview of the Material Instances example level, example 1.3: Translucent Light Mode

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MP_1_3_001.png

If a Translucent Material is set to Default Lit, there are 3 more options available to adjust how the shader gets lit.

Translucent Lighting Mode

Description

Volumetric Non Directional

The mesh is lit as if it were being used to create a volumetric effect like smoke. Only diffuse lighting will be displayed and the normal is not used. This is the cheapest form of lit translucency.

Volumetric Directional

The mesh is lit as if it were being used to create a volumetric effect like smoke, but with a normal that affects the lighting. Only diffuse lighting will be displayed.

Surface

It is lit and receives a reflection, but the reflection is limited and not as good as on Opaque material. It simply picks the nearest Reflection Capture Actor and applies it to the entire object.

Select Skin
Light
Dark

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