1.3 - Track Types

An overview of the Matinee example level, example 1.3: Track Types

On this page

There is huge range of tracks. But they are only available if the Actor supports them.

Vector Property Track - RelativeScale3d lets you scale the object. This is a vector3 X Y Z value in every Key.

Visibility is a toggle track when you create a key you have to select SHOW or HIDE. Every key can just switch to these two states.

Vector Material Parameter - Lets you modify a specified Material Property just add the Material and Parameter name you want to modify. Every Key has RGB color information. Right click on key to set color.

Sound Tracks - lets you add a sound cue that is selected in the content browser. The green bar visualizes the duration of the sound. The sound will use the location of the Actor that is assigned to the Group. (for attenuation/3d sound) If the sound track is in a Director Group it will be always playing at full volume at Player Position.

Select Skin

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback