2.4 - Camera Group

An overview of the Matinee example level, example 2.4: Camera Group

On this page

If you create a NEW CAMERA GROUP instead of an Empty group it will create a Camera actor with Movement and FOVAngle Tracks. Selecting the Group will show a Picture in Picture view of the Camera. Clicking the little camera icon on the Group tab will make you view port the camera. Every time you click this button on a Group the viewport rotation and position will be snapped to the Groups Actor. That means you can update keys by simply changing the viewport.

Select Skin

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback