3.2 - Matinee Events and Event Tracks

An overview of the Matinee example level, example 3.2: Matinee Events and Event Tracks

Windows
MacOS
Linux
On this page

If you want your Matinee to do something that you can't control from within the Matinee you need an Event. (In example calling a function of an actor)

To do so you need to add an Event Track to any Group (it doesn't matter what Group there is no difference). Every Key has a name and for every Key with a unique name an output is created in the MatineeController. So when you add a Matinee Controller to the LevelBlueprint you will get by Default a Finished Event. Finished gets called as soon as the Matinee ends. All other Events from the Event Track will be added just below the Finished Output.

In order to see the events happening, you need to Play it (Not just Play button in Matinee. It needs to be the 'Play In' proper in game) there is no preview for seeing Events.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback