Morph Targets Content Examples

Overview of the samples provided in the Morph Targets Content Examples.

On this page

The Content Examples provided inside the MorphTargets map demonstrate how with the use of a Skeletal Mesh (and additional assets outlined below in example 1.2), it is possible to use a Morph Target to blend between objects or scale aspects of a Skeletal Mesh. This map contains five examples ranging from a basic Morph Target setup, to manipulating Materials to match a Morph Target and even scaling facial features of a Skeletal Mesh.

MorphTargets Map


Listed below are the examples provided inside the MorphTargets map:


What is Demonstrated

1.1 Basic Morph Target

A very basic Morph Target example with an animation sequence (e.g. a cube that morphs into a sphere).

1.2 Morph Target Assets

The assets needed to use a Morph Target (e.g. FBX Skeletal Mesh, Skeleton, Physics Asset, Animation Sequence, and a Material with Used with Morph Targets checked in its properties).

1.3 Morphing Material Settings

Demonstrates how to morph between materials (e.g. a cube that morphs into a sphere and changes its material).

1.4 Vertex Normals

Description on how custom Vertex Normals may be used with Morph Targets.

1.5 Morph Targets on Skeletal Mesh

Shows how a Skeletal Mesh can use a Morph Target to manipulate its facial features (e.g. Owen character's nose is increase/decreased in size).

Select Skin

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