Navmesh Content Examples

Overview of the samples provided in the Navmesh Content Examples.

Windows
MacOS
Linux
On this page

The Navmesh map in Content Example provides three examples of how to generate and use a NavMesh to enable Pawns the ability to pathfind their way through obstacles, over ramps or to jump off ledges. While in the editor, and with a NavMeshBoundsVolume placed in the level, pressing the P key will show/hide the area that the NavMesh covers. The final example in this map shows how the coverage area of a NavMesh is automatically updated when moving Actors around in the level (this can be disabled via the Editor Settings under Level Editor/Miscellaneous and unchecking the Update Navigation Automatically checkbox).

You can find additional resources for each example by clicking on the example's name.

NavMesh_Map.png

Listed below are the examples provided inside the Navmesh map:

Example

What is Demonstrated

1.1 Simple navigation around obstacles

How to get a Pawn to navigate through a set of obstacles.

1.2 Navigation using a Nav Link Proxy

Shows a Pawn navigating up to and jumping off a ramp.

1.3 Navmesh rebuild after moving Actors

This example demonstrates how the NavMesh automatically updates when Actors like Static Meshes are moved in the editor.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback