1.8 - Ambient Occlusion

An overview of the Post Processing example level, example 1.8: Ambient Occlusion

Windows
MacOS
Linux

Screen Space Ambient Occlusion (SSAO) is an effect that approximates the attenuation of light due to occlusion. This is generally best used as a subtle effect, in addition to standard global illumination, that darkens corners, crevices, or other features to create a more natural, realistic look.

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback