1.9 - Screenspace Reflection

An overview of the Post Processing example level, example 1.9: Screenspace Reflection

Windows
MacOS
Linux

1_9_01.png

Screen Space Reflection is an effect which is enabled by default that alters the appearance of objects on the surface of Materials. There are only a handful of options that can be tweaked for this effect: Intensity, Quality, and Max Roughness. See the Screen Space Reflection page link located below for more information on these options.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback