1.2 - Reflections Non-Metallic Materials

An overview of the Reflections example level, example 1.2: Reflections Non-Metallic Materials

Windows
MacOS
Linux

Reflections_1_2_Header.png

Reflection Capture Actors, either box or sphere, project a reflection within their effect volume or radius. Non-metallic materials (Materials with 0.0 in the Metallic property) will reflect based on their Roughness and Specular values. With higher Roughness decreasing and lower specularity reducing the reflective properties of the Material. Roughness and Specular affect the reflective properties of a surface differently, and should be adjusted until a desired effect is achieved.

It is also worth noting that non-metallic materials gain the majority of the color from their Base Color property.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback