1.6 - Scene Capture Cube

An overview of the Reflections example level, example 1.6: Scene Capture Cube

Windows
MacOS
Linux

Reflections_1_6_Header.png

Scene Capture Cubes capture a fully dynamic cube map from their location on every frame. This requires a Cubemap Render Target to actually capture to, and then that Render Target can be used as a texture within any Material.

Scene Capture Cubes are quite expensive in terms of performance and should be used only when they are absolutely required to achieve a given effect.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback