1.7 - Scene Capture 2D

An overview of the Reflections example level, example 1.7: Scene Capture 2D

Windows
MacOS
Linux

Reflections_1_7_Header.png

Much like the Scene Capture Cube, a Scene Capture 2D makes an image of the scene on every frame. In fact, Scene Capture 2D Actors do not work like real reflections; they work more like a TV screen receiving an image from a camera. The Scene Capture 2D captures the scene from its view frustum, stores that view as an image, which is then used within a Material. In fact, the Scene Capture 2D representation in Unreal Editor is a camera. As such, they are most commonly used for security camera effects in game.

While only 1/6 as expensive as the Scene Capture Cube, care should still be used with the Scene Capture 2D, as they still require extra processing.

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback