This node sets up the layout for the TexturePlusEye
function in ESpectatorScreenMode
.
Inputs
Pin Location |
Name |
Description |
---|---|---|
|
(In) Exec |
Input execution pin. |
|
Eye Rect Min |
A Vector 2D Structure, setting the minimum position of the screen rectangle that the Eye will be drawn in. Values are normalized between |
|
Eye Rect Max |
A Vector 2D Structure, setting the maximum position of the screen rectangle that the Eye will be drawn in. Values are normalized between |
|
Texture Rect Min |
A Vector 2D Structure, setting the minimum position of the screen rectangle that the Texture will be drawn in. Values are normalized between |
|
Texture Rect Max |
A Vector 2D Structure, setting the maximum position of the screen rectangle that the Texture will be drawn in. Values are normalized between |
|
Draw Eye First |
If this flag is set to |
|
Clear Black |
If this flag is set to |
Output
Pin Location |
Name |
Description |
---|---|---|
|
(Out) Exec |
Output execution pin. |