Developing for Oculus VR

Information on using UE4 to develop for Oculus VR.

Windows
MacOS
Linux

Unreal Engine (UE) supports Oculus head-mounted displays (HMDs) as a platform for your projects. This section of the docs covers how to configure your project for Oculus HMDs and other useful information.

HMDs

Oculus Quest

Oculus Rift S and Oculus Rift

Oculus Go

Oculus Quest

Oculus Rift

OculusGo.png

Set up your Oculus Quest with UE by following the instructions on the Oculus site in the guide Oculus Quest: Quick Start .

Set up your Oculus Rift S and Oculus Rift with UE by following the instructions on the Oculus site in the guide Oculus Rift: Quick Start .

Set up your Oculus Go with UE by following the instructions on the Oculus site in the guide Oculus Go: Quick Start .

Oculus is sunsetting Oculus Go. No new apps targeting Oculus Go can be submitted to the store after December 4, 2020. See Oculus's announcement for more information.

Developing for Oculus HMDs

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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