Better Handling for Custom Pivots from 3ds Max
When your 3ds Max scene contains meshes with custom pivot points, Datasmith now bakes those custom pivots into the Static Mesh Assets it creates. This tends to make the scene hierarchy clearer, by avoiding the need to create custom Actors just to handle the pivot offsets.
Datasmith can do this even if your scene contains multiple instances of the mesh, as long as they all share the same custom pivot.
However, if any instance of the mesh has a pivot that does not match all the other instances, Datasmith does not bake any custom pivot information into the Static Mesh Asset. In this case, it falls back on the behavior from version 4.19.