New: Improved the 3D viewport grid!
Removed the grid dots for a cleaner view. The grid is now also scaled according to the grid snap settings.
Perspective grid precision improved with thinner lines.
Orthographic grid now has power of 10 major gridlines, soft fading transitions between levels, and colored axis lines.
New: Added a Preview Meshes preference that allows customization of meshes displayed in viewports when holding the Backslash key.
New: Icons for your project can now be assigned via Window/Project Settings.
New: Startup Movies for your project can now be assigned via Window/Project Settings.
New: Pressing the C key now creates comments in the Material and SoundCue editors.
New: Added an option to invert middle mouse pan movement. Invert Middle Mouse Pan option in the Editor Preferences -> Viewports.
New: Added search support in the Placement Browser.
New: Holding Ctrl now prevents Vertex Painting from de/re-selecting Actors.
New: Added support for Ctrl + Backspace and Ctrl + Delete to editable text boxes.
New: Added Enable Sound option to Play-In-Editor settings.
New: Save window now displays "Save Map" or "Save Asset" depending on what's being saved.
New: Added ability to scale individual sub-curves to the curve editor.
New: Content is now autosaved by default, and the notification shows you the number of packages that will be saved.
New: Pressing F4 to view details will now potentially spawn a new Details panel if all the currently open ones are locked.
New: Browse button in the Content Browser context menu now works on unloaded objects.
New: The Reset Layout feature has been moved to the Window menu from Editor Preferences.
New: Property names can be set to display as they are in code (English) on the Region & Language editor preferences.
New: You can now customize the selection colors in the Editor Preferences.
New: You can now override the far view plane on a level editor viewport.
New: Columns are now sortable in Save Content dialog.
New: 3D marquee select has been re-added with the same original keybinding (Ctrl + Alt + Left Click Drag).
New: Added a message log link to diagnose load errors in-editor.
New: If there is an active camera safe frame, the High Resolution Screenshot UI allows you to set the capture region to that safe region.
New: Added prompt to restart the editor after you've enabled or disabled a plugin in the Plugins Editor.
New: Improved how the zoom slider in the Texture Editor interacts with the Fit to Viewport setting.
Improved decal scaling performance in the editor.
Improved Asset Discovery time in the editor.
Improved Arrow Component readability at a distance.
Updated Code View functionality to now exist in a plugin.
Fixed Region & Language editor preferences to be more user friendly. Changing them should be less confusing or awkward.
Fixed High Resolution Screenshot facility.
Fixed Editor Preferences not listing all available languages and regions.
Fixed Select Actors using this Asset not selecting Actors in other streaming sub-levels.
Fixed selection problems in orthographic viewports due to mouse tests not extending from beyond the origin plane.
Fixed Actors not remaining selected after copying Actors from multiple levels into the clipboard.
Fixed global shortcut keys not functioning in floating windows in some cases
Fixed safe frames and aspect ratio bars not displaying when locking a camera in Matinee when no camera is selected.
Fixed viewport settings not being saved into the layout preferences file instead of the editor preferences files.
Fixed notifications not being anchored to their appropriate monitor work area.
Fixed copying text from the Output Log not copying lines in the correct order.
Fixed Output Log auto scrolling.
Fixed level locking changes in the level browser not being able to be undone or redone.
Fixed unintuitive project switching by displaying the name of the project in the splash screen.
Fixed survey notification not fading away instantly after clicking Cancel to close it.
Fixed Actors being selected when the viewport is hiding the layer they are in.
Fixed Tutorial window to no longer play sounds.
Fixed the white square artifact with the Virtual Joystick by adding a StartupDelay function.
Fixed crash on save when FindObject is called.
Fixed curve handle movement in Viewports to no longer be inverted.
Fixed dropping assets onto Brush edges/verts, it now leaves them at the correct location.
Fixed SVN binaries not being included with the editor when installed from the launcher.
Fixed tooltips not appearing in the Window options on the main menu.
Fixed Frame rate settings being allowed to go below zero.
Fixed StaticMesh scaling via "ScaleMeshes" console command not taking into account the existing BuildScale into consideration before making any changes.
Fixed home button not appearing in the tutorial window appears after viewing Blueprint tutorials.
Removed unused splash screens.