Unreal Engine 4.10 Update Notes

Windows
MacOS
Linux

4.10.0 Release

Released: 11/11/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.10.0-release

Release Notes: Unreal Engine 4.10 Release Notes

4.10.1 Hotfix

Released: 12/08/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.10.1-release

Fixes:

  • UE-23364 Make sure that Perforce integration works with SSL connections when compiled with VS2015

  • UE-21181 [CrashReport] Object from PIE level still referenced. (via FWorldContext in UEngine::AddReferencedObjects?)

  • UE-23371 [CrashReport] UE4Editor_GraphEditor!FNodeFactory::CreateNodeWidget() nodefactory.cpp:91

  • UE-23372 [CrashReport] Indexing Blueprints for FiB data causes: KERNELBASE!

  • UE-23230 iOS min supported version > 6.1 = Crashing Leaderboard Writes

  • UE-23366 [CrashReport] UE4Editor_Engine!USceneComponent::OnComponentDestroyed() [scenecomponent.cpp:676]

  • UE-23250 PS4Tracker Crash

  • UE-23394 Intermittent crash in CacheOptimizeIndexBuffer on Editor startup on Linux

  • UE-23302 GitHub 1751 : Fix for USceneComponent::AttachTo() crash

  • UE-20336 Hovering over tooltip for Post Process Settings causes CPU Color Scheme Change & Win10 hard-freeze

  • UE-23877 Lots of people running into an Ensure in PathFollowingComponent

  • UE-23232 Metal + iOS projects = Black Screen on iPhone 6s

  • UE-23288 Bug: No text being displayed on iPhone 4s

  • UE-23289 Bug: Crash and to home screen on iPhone 4s

  • UE-23382 Compile for Size Causes Animations to Play Incompletely on iOS

  • UE-23290 Bug: No Force Feedback

  • UE-23664 Unable to push to SteamVR in 4.10 while Oculus 0.8 service is running

  • UE-23150 Refraction does not render correctly on Mosaic devices

  • UE-23611 Android streaming audio repeats at start if start time is 0.0

  • UE-23694 Rework streaming audio fix for hotfix

  • UE-22968 UnrealFrontend Quick Launch to Android Fails While Deploying

  • UE-23655 GitHub 1776 : Fix compile error for Android x86 and x64

  • UE-21858 Visible dithered quantization to remove banding in New Temporal AA Quality

  • UE-23149 Async linetraces can re-call the results delegate repeatedly

  • UE-23362 Gnm: submitDone () is not called for X seconds

  • UE-23415 USB Keyboard not working in shipping builds

  • UE-23426 Changes to World.h and WorldCollision.h need to be removed

  • UE-23662 HRTF Spatialization Broken

  • UE-23812 Packaged games should not send hardware survey telemetry event

  • UE-23688 Modulated shadow blending incorrect with encoded HDR.

  • UE-23762 Setting Runtime Generation to Static Resets Upon Closing and Re-opening Editor

  • UE-23048 UAIPerceptionStimuliSourceComponent never registers with required senses

  • UE-22866 [4.10 P2] UI is offcenter for dropdown menus and tooltips in editor

  • UE-23064 Target build folder does not clear when repackaging

  • UE-23132 Wildcard Array in Macro Causes Error Message to Appear

  • UE-23233 Upgrading Project to a New Engine Version Causes Errors When Attempting to Open Tutorial Blueprints

  • UE-21717 Self Shadow Only causes rendering artifacts

  • UE-22949 Unable to open UE4Editor on Linux - Bad hlslcc header found

  • UE-23746 4.10 is gathering editor-only BP text for game loc gathers

  • UE-22157 Android In App Purchase can return false even though the transaction is successfully completed.

  • UE-23190 Android/Google Play In-App Purchase Blueprint node only works if you fire the node twice

  • UE-23365 GitHub 1763 : Update README.md / VS2013 -> VS2015

  • UE-23151 UE4 4.10 needs a Localization Update

4.10.2 Hotfix

Released: 01/11/2016

Github: https://github.com/EpicGames/UnrealEngine/tree/4.10.2-release

Fixes:

  • UE-23845 Crash when using "Set Key Time" on an animation key in UMG

  • UE-24685 Matinee movie recording is broken in 4.10

  • UE-22573 A REINST error occurs in widgets that reference one another

  • UE-24115 Cannot launch the editor in DebugGame Editor configuration from Xcode

  • UE-24563 Editor should launch launcher silently

4.10.3 Hotfix

Released: 02/17/2016

Github: https://github.com/EpicGames/UnrealEngine/tree/4.10.3-release

Fixes:

  • OPP-4947 Installation Error code R-1638 / Unable to upgrade to 4.10.1 through launcher if 4.11 has been installed

  • UE-13030 Crash related to loading sub-level - UEngine::LoadMap()

  • UE-22075 Crash on compile when nodes use same name - FPersistentFrameCollectorArchive::operator<<()

  • UE-22696 Crash on importing specific Skeletal FBX exported with FBX2016

  • UE-22921 Parenting multiple actors under border crashes editor

  • UE-23373 Crash occurs opening some animations - TSharedMapView::Find()

  • UE-23785 Crash in UE4Editor_Core!FSlowTask::GetCurrentMessage()

  • UE-24169 Crash in PlayerInput.cpp - UPlayerInput::ProcessInputStack()

  • UE-24443 Potential Crash When Migrating Assets - FGenericPlatformString::LogBogusChars()

  • UE-26315 Crash in UE4Editor_Engine!UActorComponent::BeginPlay()

  • UE-26872 Loc gathering can crash in 4.10

  • UE-23231 Can't Upload iOS build signed on PC

  • UE-24972 VR headtracking locked on game start for some templates

  • UE-26158 bIsActorBeingDestroyed incorrectly Commented out

  • UE-26657 Regression on sprite import improvements from 4.9

  • UE-26903 Loc dashboard doesn't export native translations when exporting a single culture

4.10.4 Hotfix

Released: 02/22/2016

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.10.4-release

Fixes:

  • UE-27124 Switching levels via blueprints crashes editor

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback