Unreal Engine 4.7 Update Notes


4.7.0 Release

Released: 02/24/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.7.0-release

Release Notes: Unreal Engine 4.7 Release Notes

4.7.1 Hotfix

Released: 02/27/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.7.1-release


  • UE-6706 Text does not scale when using the "Draw Text" node in a HUD blueprint

  • UE-7139 Crash caused by "/Game/Maps/UEDPIE_2_Menu.Menu not cleaned up by garbage collection!"

  • UE-7497 No Graphs are displayed in Visual Logger after enabling them

  • UE-9745 Color picker does not work.

  • UE-10016 Using the Merge Blueprints feature crashes the editor

  • UE-10114 LevelScript should not get a Overlap event added by default

  • UE-10137 Redirected graph nodes cause a crash in IsDataOnlyBlueprint

  • UE-10141 Vehicle code project has default texture in packaged game

  • UE-10143 High reflectivity on all materials in SunTemple on Android

  • UE-10167 Undoing a pasted custom event node with an input pin results in a crash

  • UE-10169 When installing VS through the editor, invoke installer with a command-line parameter that enables Microsoft's Telemetry

  • UE-10257 Mac to Android first time device is plugged in, after installing tadp user still has to place sdk paths

  • UE-10260 Pre-existing Foliage stays at highest LOD

  • UE-10277 Android fails to show as valid platform for Mac in UFE until editor is opened

  • UE-10283 TargetArray nodes are reported as invalid if played in Standalone mode but not in PIE

  • UE-10298 Creating an exposed variable does not always update correctly to the bp's Details panel

  • UE-10305 Set Timer node does not stop the timer if it is set to zero by the Custom Event

  • UE-10313 Crash playing animation montage in reverse

  • UE-10319 Crash attempting to edit a Struct Transform's rotation value as a slider

  • UE-10406 All shadow casting on Paper2D sprites is broken (no sprites cast shadows)

  • UE-10410 Reparenting an Actor blueprint crashes the editor

  • UE-10510 Crash occurs applying instance changes to blueprint when instances have different changes

  • UE-10524 Icon reports failure to add if creating a project with source control enabled

  • UE-10529 TappyChicken: HTML5: Firefox: The Fullscreen button now displays the screen offcentre (large black border on the right)

  • UE-10537 Editor crash when child component has physics enabled and is moved

  • UE-10562 Empty if blocks are generated in shaders and can cause driver compiler crashes on Android

  • UE-10646 Crash occurs copying a non-scene component in component window

  • UE-10650 Possible crash in USceneComponent::UpdatePhysicsVolume

  • UE-10658 Excessive memory consumption in some circumstances due to off-by-1 count error

  • UE-10732 Actor's attached to an Actor with a blueprint created root component don't stay in correct relative position when moved

  • UE-10793 GitHub 851 : Update .gitignore - ignore FeaturePacks

  • UE-10812 Comparing BB entries doesn't work

  • UE-10822 Crash clearing the undo buffer during blueprint merge

  • UE-10826 Crash compiling Level BP after deleting event

4.7.2 Hotfix

Released: 03/04/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.7.2-release


  • UE-11207 ios launch fail after upgrading to 4.7.1, provision not found, signing key not found

  • UE-11202 Horizontal navigation in Notify timelines is super-frustrating

  • UE-11130 Cannot build code projects for ios

  • UE-11102 Mac editor sometimes crashes in FMacWindow::IsMaximized when creating a new window

  • UE-11046 Crash in FLandscapeComponentSceneProxy::GetStaticBatchElementVisibility with tiny component size

  • UE-11023 Opening the engine crashes: Assert failed: GConfig->GetInt

  • UE-11018 Synced BlackBoard keys don't work

  • UE-8589 MatineeFightScene has no sound on mac

  • UE-8550 Audio cuts out during scene transitions in the Particle Effects cinematic

4.7.3 Hotfix

Released: 03/17/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.7.3-release


  • UE-11029 Crash after converting to 4.7.0 from 4.6.1

  • UE-11404 Second player is not affecting by any gamepad input.

  • UE-11402 Editor will not build if you have PS4 code, and ONLY SDK 2.0

  • UE-11485 Compiling the engine with Xcode 6.3 beta generates errors

  • UE-10128 Preview Static mesh does not translate with socket

  • UE-11315 Bugg 38187: SIGSEGV: invalid attempt to access memory at address 0x1010102

  • UE-10569 Crash when opening maps and blueprints in user's project

  • UE-10708 Build failing for users project with all platforms

  • UE-11312 Mac Bugg 38298: SIGSEGV: invalid attempt to access memory at address 0x3

  • UE-11369 Crash when clicking on a "Two Bone IK" node

  • UE-11185 A function in a Blueprint Function Library that references another function in that library cannot be saved after closing and reopening the project

  • UE-11322 Crash when refreshing/moving/deleting BP nodes

  • UE-11743 4.7 does not support Morpheus under SDK 2.0

  • UE-11302 Cannot deploy to iPad

  • UE-11692 Crash when rendering hit proxies

  • UE-11304 Can't compile CrossCompilerTools due to missing file

  • UE-11484 Fix Xcode 6.3 beta clang issues.

  • UE-11393 Tiled landscape import' creates overlapped landscape components

  • UE-11017 GitHub 857 : Fixed native enum support in blackboard component.

  • UE-10697 Crash when opening Post Process Material with Live Data Preview running in Profiler

  • UE-11225 Closing Chunk Parameters tabs with chunk selected and reopening Destructible will cause crash

  • UE-10149 Project crashes on load after modifying Parent Blueprints

  • UE-11244 Crash when renaming assets from the Persona asset browser

  • UE-11272 Blueprint compile error when upgrading project

  • UE-11319 Crash on project open (Assertion Failed)

  • UE-11401 Need more logging in the Deployment Server

  • UE-11292 Editor Crashes when clicking on Transform(Modify) Bone node in Content Examples

  • UE-10900 Crash in FBatchingSPDI::DrawMesh in stand alone game

  • UE-11505 Crash launching Blueprint Office standalone

  • UE-10856 Crash on dragging static meshes into the scene

  • UE-11298 Crash with Distance Fields while using World Composition

  • UE-11422 GitHub 894 : wrong parsing of the return of adb cmd: device

  • UE-11447 Player Character does not collide with landscape

  • UE-11638 GetActorsPerception useless in 4.7

  • UE-11589 GitHub 909 : Update .gitignore

  • UE-11605 Overridden components are broken in static Actors in cooked build

  • UE-11666 UberGraphFunction should be preloaded in Class::Link

  • UE-11711 Severe log spam when particles collide with static objects

  • UE-11640 AI Move To issues in 4.7

  • UE-11360 Placing a ' - ' in theproject name will cause the Android build to fail

  • UE-11647 Denver Tegra K1 (Nexus 9) disables rendering thread causing bad performance

  • UE-11383 Screen orientation is ignored on Android devices.

  • UE-11460 A level will not save if a Blueprint that uses a Blueprint Component with an Event Dispatcher is placed in it

  • UE-11600 Performing a hot reload on a project that contains an FStringAssetReference will crash the Editor.

  • UE-11707 Implement workaround for Localization being broken for a number of editor strings

  • UE-11592 Cook on the fly Android projects crash after launching on the device.

  • UE-11739 In some circumstances CrowdManager doesn't get created.

  • UE-11321 Crash when creating landscape

  • UE-11777 BP-implemented BT decorators end up thinking they're not on active branch

  • UE-11826 MediaPlayer14 class lookup crash with distribution builds

  • UE-11840 Launch on Nexus 9 fails due to unknown arm64-v8a architecture

  • UE-11893 Editor crashes when dragging a docked window

4.7.4 Hotfix

Released: 04/02/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.7.4-release


  • UE-11891 MoveToActor doesn't update AI's path on goal actor's move

  • UE-11997 Navigation crashing on PIE in absence of NavOctree

  • UE-12108 [CrashReport] Ensure in UPrimitiveComponent::SetCanEverAffectNavigation()

  • UE-12106 [CrashReport] Saving after blueprint change causes crash.

  • UE-12443 [CrashReport] Crash in blueprints during autosave

  • UE-9417 It is easy to make a comment box unselectable when it overlaps with another comment block

  • UE-10891 Force deleting a blueprint that is parented to another blueprint causes crash

  • UE-10865 4.6.1 to 4.7 conversion crash "Assertion failed: Pin != nullptr ...K2Node_DynamicCast.cpp]"

  • UE-11523 DateTime variables will cause a crash on compile

  • UE-11011 Crash (assert) when accessing a property in a blueprint

  • UE-12073 [CrashReport] Disconnecting/changing blueprint nodes causes crash.

  • UE-12206 GitHub 944 : UE-12128: Properly save structs when struct field default value is different

  • UE-12962 Editor crashes after clicking on "Apply Instance Change to Blueprint" button

  • UE-10574 Component properties of template not propagated when SpawnActor called

  • UE-12109 [CrashReport] Crash while attempting to load a project

  • UE-11368 uv scale of materials on hollow BSP does not persist after building geometry

  • UE-4743 Crash when moving a sprite imported as part of a spritesheet to another folder if the sprite names had invalid character

  • UE-11372 Access Violation in UE4Editor_SlateCore!TWeakPtr when changing view options

  • UE-9824 Widget class is replaced with a placeholder class when reloaded

  • UE-10040 Copy/Paste a button inside of another button then attempting to move the pasted button crashes editor

  • UE-11204 Crash when returning to viewport from immersive mode with an editor window tabbed beneath

  • UE-12915 Crash when using static lighting in foliage

  • UE-7213 Crash occurred trying to cycle gizmo in Persona Anim BP Viewport

  • UE-9982 Sprites with non-center pivots can be invisible in thumbnail renders

  • UE-12196 Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet

  • UE-12041 Sprite sheets with modified textures don't reimport correctly

  • UE-7918 Sprites don't initialize PixelsPerUnrealUnit in cooked builds, causing invalid values for GetSocketLocation, etc... for assets that have Pixels/uu of 2.56

  • UE-11903 Crash closing ElementalDemo game in opengl

  • UE-12150 Crash launching PIE when sublevel contains landscape in hidden level

  • UE-12111 [CrashReport] Crash after undoing/deleting landscape.

  • UE-12433 Editor crashes when toggling off visibility for a sublevel that contains a landscape

  • UE-11815 [CrashReport] Crash while attempting to connect iOS device.

  • UE-12165 Morpheus crashes occasionally while running

  • UE-12209 Canvas items are not drawn correctly in Morpheus

  • UE-12211 Morpheus tears visibly even when VSync is on.

  • UE-12212 Morpheus runs HMD distortion shader an extra time.

  • UE-12324 Morpheus rendering broken when console rendering is on the screen.

  • UE-11302 Cannot deploy to iPad

  • UE-12063 Cannot package project on Linux

  • UE-12210 Morpheus IPD is applied incorrectly.

  • UE-13048 Xbox projects (code and BP) launch to black screen, logs show success

  • UE-12213 Landscape material reverts to default when launched onto an Android device

  • UE-12542 MAC: Very slow texture compression times in Editor

  • UE-12235 Large performance regression in shadow rendering.

  • UE-6190 UVs skewed in Mobile Preview mode for some skeletal meshes

  • UE-11865 Open a level that contains instanced meshes (with built lighting) will crash the editor

  • UE-10664 Crash in OpenGL3 and OpenGL4 occurs when opening any map after having a map loaded with foliage.

  • UE-11810 [CrashReport] Crash in ULevel::BuildStreamingData casting Texture

  • UE-11434 New user crashes on Editor load

  • UE-12228 Invalid error messages in crashes

4.7.5 Hotfix

Released: 04/08/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.7.5-release


  • UE-13250 Multiplayer Shootout project sample crashes on start

  • UE-13274 Projects crashing on launch after converting from 4.7.3 to 4.7.4

  • UE-11828 HydroErosion on landscape crashes on Linux

4.7.6 Hotfix

Released: 04/20/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.7.6-release


  • UE-13664 MAC: Crash on startup

Select Skin
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback