Unreal Engine 4.8 Update Notes


4.8.0 Release

Released: 06/08/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.8.0-release

Release Notes: Unreal Engine 4.8 Release Notes

4.8.1 Hotfix

Released: 06/24/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.8.1-release


  • UE-11816 [CrashReport] Garbage collection crashes not caused directly by the editor

  • UE-12079 Crash: UGameInstance::StartGameInstance "Failed to enter xx"

  • UE-14313 Tappy chicken size has increased dramatically from 4.6 to 4.7

  • UE-15505 Elemental Demo when played does not start matinee

  • UE-15651 GitHub 1148 : Fix divide by zero when importing 0-length animations

  • UE-16471 UMapProperty crashes

  • UE-16513 [CrashReport] Adding a Return node to a function that contains a Local array variable then compiling will crash the engine

  • UE-16521 [CrashReport] UE4Editor_Core!FRunnableThread::SetTls() [threadingbase.cpp:267]

  • UE-16711 Xbox fails to open BP projects for shipping config

  • UE-16724 StaticFindObject can return objects that have not been fully streamed in

  • UE-16752 [CrashReport] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:223]

  • UE-16754 GatherTextFromSource commandlet always fails when using the deprecated SourceFileSearchFilters setting.

  • UE-16789 'Target' pin name in certain BP nodes jitters in localized mode

  • UE-16806 [CrashReport] UE4Editor_HotReload!GetCachedCDODuplicate() [hotreload.cpp:636]

  • UE-16844 [CrashReport] Building lighting with a CustomMeshComponent in level causes crash

  • UE-16894 Interrupting the KiteDemo cinematic leaves you with no drone controls

  • UE-16900 Crash when Applying Hole Material to Imported Tiled Landscape with World Composition

  • UE-16907 Project using ScriptPluginComponents can crash when upgrading to 4.8

  • UE-16918 Sprite sheets cannot be reimported in 4.8 in a project that was converted from an older version

  • UE-16971 Packaging fails with plugin and full rebuild checked

  • UE-16972 Self reference disconnecting on editor restart

  • UE-16995 Crash undoing TMap UProperties

  • UE-17008 Editor crashes every time you save if there is no editor startup map set

  • UE-17067 Engine builds need to include engine localization data

  • UE-17075 The localization dashboard generates inaccurate paths when referencing files on a different drive than the binary.

  • UE-17082 Project debug symbols are no longer included in crash reporter callstacks.

  • UE-17087 Assertion failed: !Result || Result->LinkerLoad == Linker crash

  • UE-17111 Indirect Lighting Cache is broken on PS4

  • UE-17129 Crash when terminating a Matinee camera anim

  • UE-17153 USkinnedMeshComponent::QuerySupportedSockets behaves differently in !WITH_EDITOR

  • UE-17194 LoadPackageInternal may crash due to corrupted linkers

  • UE-17221 Hot reloading does not work on Linux

  • UE-17222 CPU usage is not decreased when the editor isn't in foreground on Linux

  • UE-17228 Cook commandlet dies on Linux with error if run on a headless machine.

  • UE-17233 Media streaming from the internet is not working on Windows

4.8.2 Hotfix

Released: 07/14/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.8.2-release


  • UE-16177 When launching the editor and having oculus_runtime_sdk_0.6.0.0_win_partner installed, the editor crashes.

  • UE-16608 Convert Actor option is grayed out and not selectable. (ConversionRoot metadata not found)

  • UE-16822 [CrashReport] Saving in animation Blueprint can cause a crash

  • UE-16896 Level streaming crash in KiteDemo after retriggering cinematic

  • UE-16905 User Play Space Rot does not change anything in Client Play Camera Shake

  • UE-16966 Default settings cannot be used to import character animations

  • UE-16970 StrategyGame crash on android devices bad name index

  • UE-17103 Curve editor breaks randomly in Cascade

  • UE-17118 Custom Output node added to a Material Editor crashes Editor

  • UE-17163 [CrashReport] dxgi! and RHI related crash on project open

  • UE-17167 [CrashReport] Character interaction with asset causes crash

  • UE-17177 Localization manifest writing fails if source control is hooked up and the manifest file does not exist already.

  • UE-17211 [CrashReport] Clicking connection wires between Blueprints nodes causes crash

  • UE-17212 Stack overflow due to heavy recursion in indirect lighting cache

  • UE-17213 LightSourceAngle is incorrectly greyed out

  • UE-17216 [CrashReport] Crash in FD3D11ComputeShader::~FD3D11ComputeShader()

  • UE-17226 OnPaint function causes artifacts to show up in a New Editor window

  • UE-17384 Import options broken when importing bones-only fbx animation

  • UE-17385 Android game packaged with obb outside apk does not create SaveGame directory on device

  • UE-17400 Regression for UPROPERTY specifier causing crash ("Template Mismatch during attachment") during PIE

  • UE-17419 Crash compiling BPAIController and RunnerAI via session frontend test

  • UE-17443 DynamicModifiersOnly navmesh generation mode doesn't work

  • UE-17523 Paper2D Set Sprite function in Construction requires mobility to be set to Movable

  • UE-17562 [CrashReport] Crash in TBaseMulticastDelegate >::AddDelegateInstance()

  • UE-17569 GitHub 1309 : [Core][Windows] Don't crash when GetRawInputData() fails.

  • UE-17673 Clicking the GameMode Override dropdown in the World Settings tab crashes the editor

  • UE-17792 Analog Input does not work for network clients (AddMovementInput scale values other than 0 and 1 do not replicate for clients)

  • UE-17829 Second client fails to load when using multiplayer PIE in separate processes

  • UE-18020 Crash Report Client - updates to data collection

  • UE-18041 [CrashReport] Fatal error in PostInitProperties

  • UE-18080 [CrashReport] Crash in UProjectileMovementComponent::TickComponent()

  • UE-18173 Crash report client submits user names for github builds

4.8.3 Hotfix

Released: 07/29/2015

Github: https://github.com/EpicGames/UnrealEngine/releases/tag/4.8.3-release


  • UE-18668 Crash when closing projects

  • UE-17342 Crash when exiting PIE after server travel

  • UE-18530 Assert in ConformComponentsUtils::FindeNativeArchetype

  • UE-19151 Parallel Rendering is disabled in Shipping builds

Select Skin
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback