Working with Content

Information on using art created in external applications, importing it into Unreal Engine 4, and setting it up for use in visualization and interactive applications.

Windows
MacOS
Linux

Most of the artistic assets that you will use in Unreal Engine 4 are created using external 3D applications, such as 3ds Max, Maya, Quixel, ZBrush, and others. Below, you will find information on the types of assets that are created externally and what tools are available for bringing them into the engine.

Asset Creation Locations

Created in Unreal Editor

Created Using External Application

  • Game Levels

  • Materials

  • Particle Systems

  • Cinematic Sequences

  • Blueprint Scripts

  • AI Navigation Meshes

  • Precalculated Light Maps

  • Level Lights

  • Static Meshes

  • Skeletal Meshes

  • Skeletal Animation

  • Textures

  • Sounds (WAVs)

  • IES Light Profiles

  • NVIDIA APEX files (APB and APX)

Starting Out

Content Guides

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback