Object reference properties are properties that hold references to an Actor in the level. In
the Details panel, an
Object reference property is displayed as a drop-down box along with a set of controls for modifying the reference.
Displays a thumbnail of the Actor, if appropriate. Double-click to open the asset in the appropriate editor (for example, for a Static Mesh Actor, double-click the thumbnail to open the asset in the Static Mesh Editor).
Assigns the currently selected asset in the Content Browser to the property.
Finds the currently assigned asset in the Content Browser. Non-functional if no asset is assigned.
Resets the property to the default asset.