8. Controller Blueprint: Run the Behavior Tree

Finally, we just have to run our Behavior Tree with a single node.


  1. Create a Run Behavior Tree node.

  2. Set the BTAsset value to the Behavior Tree asset you created in step 3.

  3. Connect the output execution pin of the Set Value as Vector node to the input execution pin of the Run Behavior Tree node.

  4. Save your AI Controller Blueprint.