This node enables you to also set whether or not to use a Look at Location offset relative to the specified Look at Bone as well as set Look at Clamp values, Interpolation Type and Interpolation Time values.
The visualization tools enable you to see the Bone to Modify, the Look at Bone, clamp angles, target location and interpolation values inside the viewport.
Bone to Modify
Name of the Bone to control. This is the main Bone chain to modify from.
Look at Axis
Which axis to align to look at point.
In Local Space
Whether or not to use Local or World Space.
Use Look Up Axis
Whether or not to use look up axis.
Look Up Axis
Which axis to align to look up.
Look at Clamp
Look at Clamp value in degrees. If your Look at axis is Z, only X, Y degree of clamp will be used.
The interpolation method to use.
TIme used to get to target when interpolating (for example, a value of 3 will result in 3 seconds to get to the target location to look).
Interpolation Trigger Threshold
The threshold in which to trigger interpolation.
Look at Bone
Target Bone to look at. You can't use Look At Location as an alternative as you'll get a delay on Bone location if you query directly.
Look at Socket
Target Socket to look at.
Look at Location
Location to look at or offset applied when Look at Bone or Look at Socket are set.
The incoming pose.
The current strength of the control.
Look At nodes are also affected by the LOD Threshold system introduced in 4.11. You can find the setting for this in the Details Panel for the Look At node.