Sharing LOD Settings
Multiple Skeletal Meshes can share a single source of LOD information, including Reduction Settings, using an LOD Settings Asset. Inside the Asset Details panel for a Skeletal Mesh, under LOD Settings, you can select which LOD Settings asset to use or click the Generate Asset button to generate a new LOD Settings asset based on the current settings.
After selecting an LOD Settings Asset, options will be grayed out and use the information contained within the asset.
To create a new LOD Settings Asset:
1. In the Content Browser
, click Add New
and then choose Miscellaneous > Data Asset.
2. After creating the asset, assign the SkeletalMeshLODSettings as the class.
3. You can then set up your LOD Groups and settings to store with the asset that can be used with other Skeletal Meshes.
When using an LOD asset, Reduction Settings that use a Bone List also allow for whitelist joints (as well as blacklist) which enables you to keep only certain joints.
Use the Bone Filter Action Option to define your desired setting after adding Bones to the Bone List.