Located along the right side of each editor toolbar is the Editor Toolbar which enables you to switch between each of the Animation Tool Editors.
The currently open editor will be highlighted:
When clicking one of the other Editors, the new tab will open, and the new editor will be highlighted:
The Animation Editor includes an animation selection drop-down button next to the icon to quickly change the preview animation:
A ** (Asterisk)** symbol in the lower left corner of the icon indicates that the asset has changes that have not been saved.
Based on the assets in your project, some of the editors may not appear on the toolbar.
For example, if you have imported a Skeletal Mesh and created a Skeleton, but have no animations or Animation Blueprints, your toolbar may look like below.
Creating an Animation Blueprint with the associated Skeleton and importing animations linked to the Skeleton will allow you to access the other editors for that asset.