The Movement Toolbar contains a collection of tools for moving, rotating, or scaling bones as well as how they are moved, rotated, or scaled with Grid Snapping. This toolbar also has an option for setting the relative coordinate system for movement or rotation as well as an option to set the camera movement speed when moving around in the viewport.
Translates skeletal bones.
Rotates skeletal bones.
The last option scales skeletal bones (if applicable).
Sets the relative coordinate system for moving and rotating the mesh (World or Local).
Enables or disables snapping to the grid when dragging objects around and the Position Grid Snap value.
Enables or disables snapping to the grid when rotating objects around and the Rotation Grid Snap value.
Enables or disables snapping to the grid when scaling objects and the Scale Grid Snap value.
Adjust the speed of the camera while moving around in the viewport.