Static Mesh Import & Setup
Now that the Textures have been imported and setup, it is now time to import and setup the Teapot Static Mesh.
Import the Teapot Static Mesh in the same way the Texture were imported by first selecting the Teapot Static Mesh in Windows Explorer and then dragging it into the Content Browser and releasing the Left Mouse Button to trigger the import process.
When you do this the following dialogue box will be displayed. From this dialogue make sure that the following options are set / disabled.
If you are unfamiliar with how to import Static Meshes into UE4 please check out the FBX Static Mesh Pipeline document for more information about this.
Disable the Auto Generate Collision option.
Disable the Remove Degenerates option.
Disable the Generate Lightmap UV's option.
Enable the Combine Meshes option.
Disable both Import Materials & Import Textures option.
Once all those options have been set, press the Import button to begin the import process.
After the Static Mesh has been imported, open the Static Mesh up and make sure the following options are enabled / disabled.
With the Static Mesh now set up correctly, make sure to press the Apply Changes button in the Static Mesh editor and then press the Save All button in the Content Browser to save all changes that have been made so far.