On this page, we will do a little bit of prep-work and set up the assets we will need to use later in this guide. We will create a destroyable Static Mesh, place down some spawn locations, and create a basic HUD to display information to the player about the state of the game.
For this guide, we have created a new project based off the Blueprint First Person template with Starter Content enabled. If you are unsure of how to create a project based off a template or how to enable Starter Content, please see the Project Browser documentation for information on setting up a project.
With your project created and open, press Ctrl+N to create a New Level and choose Default when prompted at the pop-up window. Once you have a fresh level created, follow the sections below to begin setting up each of the required assets.