A Map's node interface provides the following functionality for developers working in Blueprints: adding keys and their associated values (key-value pairs) to a
Map, removing items from a Map, clearing Maps, looking up keys and values contained in a Map, and checking a Map's length.
The following guide provides additional information about the various nodes that make-up Blueprint Sets in Unreal Engine 4 (UE4).
Adds a key-value pair to a Map.
Clears a Map of all entries.
This node checks to see if a key exists in a provided Map.
Find the value associated with a provided key.
Outputs an Array of all keys present in the Map.
Determines the number of entries in a provided Map.
Removes a key-value pair from a Map.
Outputs an array of all values present in the Map.