This makes it very easy to import complex Morph Target animations into Unreal, since you can have any number of Morph Targets driving a single animation. For instance, you could use Morph Targets in your animation package to animate a character speaking some dialog. This animation may use any number of Morph Targets to capture the full motion of the face. However, when imported, the result will appear to be just a single Animation Sequence. You still have access to the animation data for each Morph Target via Curves.