Basic How To's
Get Started with UE4
Before getting started: Download and extract sample assets from the following link.
We typically use the Content Browser's Import feature to add content to our UE4 projects.
The focus of this brief guide is to introduce you to one of the many features that can be used to import content into the Unreal Editor.
After going through this guide, you'll know:
How to use the Content Browser's Import feature.
In the Content Browser, click Import.
Locate and select the Basic_Asset1.fbx, Basic_Asset2.FBX, T_Rock_04_D.TGA, and T_Rock_04_n.TGA content files.
Click Open to begin importing the content files to your project.
If you're new to UE4, it's generally a good practice to verify that .uasset files were imported properly onto the hard disk.
In the Content Browser, right-click the 'Content' folder to open the Folder Options dialog box (pictured below).
Under Folder Options, click 'Show In Explorer' (pictured below).
With Explorer open, verify that UE4 created the corresponding .uasset files for your project (pictured below).
Now that we've reached the end of this brief guide, you've learned:
✓ How to use the Content Browser's Import feature.