Verifying Imported Assets
It's good practice to verify that **.uassetfiles ** were imported properly onto the hard disk.
Inside the editor, right-click the 'Content' folder to open the Folder Options dialog box.
Under Folder Options, click 'Show In Explorer'.
With Explorer open, verify that UE4 created the corresponding .uasset files for your project.
Now that we've reached the end of this guide, you've learned:
✓ How to import single audio files.
✓ How to reference the multi-channel audio extension table.
✓ How to import multi-channel audio files.