5 - On your own!

Using what you know, create a new Material similar to this graph:

The Main Material node settings simulate a plastic material.

Add Basic_Asset1 to the level, apply the Material to it, and update the Material to apply a "Brick" Normal Map Texture.

For more information on topics covered in this Quick Start Guide, refer to the Unreal Editor Manual.

For information on importing different types of content, refer to:

For specifics covered in this Quick Start Guide, refer to: