Using what you know, create a new Material similar to this graph:
The Main Material node settings simulate a plastic material.
Add Basic_Asset1 to the level, apply the Material to it, and update the Material to apply a "Brick" Normal Map Texture.
For more information on topics covered in this Quick Start Guide, refer to the Unreal Editor Manual.
For information on importing different types of content, refer to:
For specifics covered in this Quick Start Guide, refer to: