Creating Our First Socket
Once your project is open, find the Starter Content folder within the Content Browser. Then navigate to the Props folder and find the Static Mesh named SM_DoorFrame.
Once you have found SM_DoorFrame, open the asset up in the Static Mesh Editor by either double-clicking the asset or by right-clicking the asset and selecting Edit from the context menu. Once you have done so, you should have something that looks similar to what is shown below.
Now that we have the mesh opened in the Static Mesh Editor, we are going to create a socket so that we can place a fire particle in the middle of the doorway to make some type of archway of death. To start off, we will need to create the socket. To do this, click on the Window drop down menu from the top of the editor and select Socket Manager. When you do, the Socket Manager window will appear. It should look similar to what is shown below on the right:
Once you have the Socket Manager window opened, click the Create Socket button, highlighted in green. After you click the button, it will create and ask you to give your new socket a name. In this example, we will name our socket Fire. After clicking the Create Socket button, your Socket Manager window should look similar to the image below:
If you look at your mesh in the Viewport, you should see a 3D widget with a Translation widget. If not, make sure that you have sockets visible by clicking the Sockets button in the Toolbar. ()
Once you can see the socket, it is not quite where we want it to be located. By default, when you create a new socket, it will be located where the origin of the Static Mesh is, which is directly in the middle at the bottom of the mesh in this case. We want our socket to be in the middle of the doorway so that they player will have to walk through fire when they walk through the doorway. You can use the translate widget in the Viewport to move the socket manually, or you can change its relative location, rotation, and scale from within the Socket Manager panel. To achieve the effect we want to change the value of Z in its relative location from 0 to 115. After you do that, you should have something that looks like this.