The StaticMeshMorphTargets function provides access to the morph targets and normals inside the Material applied to the StaticMesh.
This function has two outputs corresponding to the two morph targets and one output for the normals. The morph target outputs provide
values that can be plugged into the WorldPositionOffset input channel of the Material node, while the normal output, as you might expect,
can be connected to the Normal input channel of the Material node.
In order to allow for morphing between the base mesh and the morph targets, one or more LinearInterpolate expressions are used
with a single ScalarParameter driving the Alpha input. This allows the morph targets to be driven at runtime by gameplay code or
An example setup (only the morph network) is shown here:
The result as the Time parameter in the network above goes from 0 to 1 is shown below: