Once your game is complete, you can package a release version for distribution. Whether you go through the Project Launcher in the editor or the Project Launcher tab in Unreal Frontend,
the steps are the same for packaging a release-versioned project. However, depending on if you are creating a Windows game and need to create your own installer, shipping a mobile project,
or targeting another platform, the steps you take with the finished packaged content will be different.
This is an example of packaging a 1.0 release of ShooterGame, aimed at Windows 64-bit, localized in English.
Open the Project Launcher, either within Unreal Editor or using Unreal Frontend.
Create a new Custom Launch Profile using the + button.
Set a name and description for your profile.
There are a number of settings for the release process.