VR Editor Controls
VR Mode is enabled by default in this build, and you can enter with the hotkey (Alt + ~) or via the button on the Level Editor Toolbar. In addition, auto-entry will take you into VR Mode when the Oculus or Vive Headset is on.
Auto-entry can be enabled or disabled in the Editor Preferences under Editor Settings > General > VR Mode.
Controllers are now Asynchronous on both Vive and Oculus. The left controller is used for access to menus and options, while the right controller is used to select and manipulate items.
Half-trigger press options have been removed. Interacting with the world is now done via full trigger presses.
Options to Undo/Redo have been assigned to the right thumbstick/touchpad.
Press left on the thumbstick/touchpad
Press right on the thumbstick/touchpad
Options to quickly place an asset currently selected in the Content Browser have been assigned to the right thumbstick / touchpad. This functionality is also present in Simulate mode.
With an asset selected in the Content Browser:
Press and hold Up on the right thumbstick. Click in the world with the right trigger.
Click and hold Up on the right touchpad. Click in the world with the right trigger.
Transformation Gizmos have been updated for consistency with Desktop Editor.
Rotation Gizmo now has an indicator for the asset's original position.