AI
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Displays Perception System and Overall AI performance information.
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AI_EQS
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Displays performance, debug, and memory statistics for the Environment Query System (EQS).
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AIBehaviorTree
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Displays performance and memory statistics for Behavior Tree.
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AICrowd
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Displays performance and step information for the Crowd Manager.
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Anim
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Shows how long skinned meshes are taking to compute per tick.
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AsyncLoad / AsyncLoadGameThread
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Displays Async loading performance statistics.
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Audio / AudioThreadCommands
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Audio statistics, such as wave instances or buffer performance.
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Canvas
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Canvas statistics, showing performance information for Canvas user interface items, such as tiles, borders, and text.
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Collision / CollisionTags
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Displays performance, debug, and memory information for collisions.
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CommandListMarkers
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Displays a list of commands with their performance information.
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Component
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Displays a list of components with their performance information.
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Compression
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Displays compression statistics.
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CPULoad
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Shows CPU utilization.
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CPUStalls
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Shows information about CPU stalls.
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D3D11RHI
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Displays Direct3D 11 RHI statistics.
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DDC
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Displays Derived Data Cache (DDC) statistics.
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DumpHitches
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Anytime a "hitch" is detected based on t.HitchThreshold, it will be written to the log.
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Engine
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Shows general rendering stats like frame time as well as counters from the number of triangles being rendered.
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FPS
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Displays Frames per Second (FPS) counter.
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Game
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Gives feedback on how long the various Gameplay Ticks are taking.
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GameplayTags
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Displays Gameplay Tag information.
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GC
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Displays garbage collection statistics.
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GeometryCache
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Shows performance and memory statistics for the Geometry Cache system.
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GPU
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Displays GPU statistics for the frame.
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GPUParticles
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Displays performance information for GPU particles.
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Hitches
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Set t.HitchThreshold to define the time in seconds that is considered a hitch. Will also dump all hitches to the log/visual studio debug, for example [0327.87] LogEngine:Warning: HITCH @ 00m:01s:643ms,1643,72,2.
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IMEWindows
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Displays information for the Windows Text Input Method System.
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InitViews
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Displays information on how long visibility culling took and how effective it was. Visible section count is the single most important stat with respect to rendering thread performance, and that is dominated by Visible Static Mesh Elements under STAT INITVIEWS; however, Visible Dynamic Primitives also factors in.
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KismetCompiler
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Displays Kismet Compiler information.
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KismetReinstancer
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Displays Kismet Reinstancer information.
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Levels
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Displays Level Streaming information.
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LightRendering
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Gives feedback on how long lighting and shadows are taking to render.
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LinkerCount
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Displays Linker counter.
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LinkerLoad
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Displays Linker Load information.
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List
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Display groups of statistics or saved sets or statistics within a specified group with usage <Groups/Sets/Group><br> .
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LLM
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Displays Low Level Memory Tracker (LLM) counters.
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LLMFull
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Displays full group of LLM counters.
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LLMOverhead
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Displays LLM overhead counters.
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LLMPlatform
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Displays LLM platform counters.
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LoadTime / LoadTimeVerbose
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Shows load time performance information.
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MapBuildData
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Displays the map's build data.
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MathVerbose
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Shows performance information of math operations.
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Memory
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Shows statistics on how much memory is being used by various subsystems in Unreal Engine.
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MemoryAllocator
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Shows memory allocation information.
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MemoryPlatform
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Shows memory platform information.
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MemoryStaticMesh
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Shows memory statistics about static meshes.
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NamedEvents
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Enables named events for external profilers.
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Navigation
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Shows performance and memory information for the navigation system.
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NET
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Displays networking system statistics.
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Object / ObjectVerbose
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Displays object memory and performance information.
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Online
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Shows online system counters.
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Pakfile
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Displays Pakfile system statistics.
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ParallelCommandListMarkers
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Displays a list of parallel commands with their performance information.
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Particles
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Shows particle system performance information.
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Physics
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Displays physics performance statistics.
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PhysXTasks
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Displays PhysX task information.
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PhysXVehicleManager
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Displays PhysX Vehicle Manager statistics.
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PlayerController
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Displays PlayerController performance information.
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Quick
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Quickly displays groups of overall performance data.
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RenderTargetPool
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Shows memory and performance statistics for Render Target Pool.
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RenderThreadCommands
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Lists render thread commands with performance information.
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RHI
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Displays RHI memory and performance statistics.
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RHICMDLIST
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Shows RHI command list with performance statistics.
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SceneMemory
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Shows scene memory counters.
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SceneRendering
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Shows general rendering statistics. This is a good starting point to find general areas of slow performance in the rendering process.
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SceneUpdate
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Displays information about updating the world, including the time taken to add, update, and remove lights as well as add and remove primitives in the scene.
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Script
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Shows script statistics.
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ShaderCompiling
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Displays shader compiling information.
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Shaders
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Shows shader compression statistics.
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ShadowRendering
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Shows how long shadow calculations are taking, separate from actual shadow render time which is covered in stat LightRendering.
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Slate / SlateVerbose
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Displays Slate performance statistics.
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SlateMemory
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Shows Slate memory counters.
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SoundCues
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Shows active SoundCues.
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SoundMixes
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Shows active SoundMixes.
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Sounds
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<?> <sort=distance|class|name|waves|default> <-debug> <off> Shows active SoundCues and SoundWaves.
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SoundWaves
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Shows active SoundWaves.
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SplitScreen
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Shows Split Screen information.
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StartFile
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Starts a statistics capture, creating a new file in the Profiling directory.
Note: Stop this operation with the stat StopFile command.
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StatSystem
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Shows performance and memory information for the Stat System.
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StopFile
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Finishes statistics capture that was started by the stat StartFile command, closing the file that was created in the Profiling directory.
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Streaming
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Displays basic statistics on streaming assets, like how much memory streaming textures are using, or how many streaming textures there are in the scene.
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StreamingDetails
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More detailed statistics on streaming, like breaking down general texture streaming into more specific groups (lightmaps, static textures, and dynamic textures).
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StreamingOverview
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Shows an overview of statistics on streaming assets.
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TargetPlatform
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Shows target platform information.
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TaskGraphTasks
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Shows performance data for TaskGraph tasks.
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Text
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Shows performance statistics for text.
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TextureGroup
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Displays texture group memory counters.
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Threading
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Displays threading information.
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ThreadPoolAsyncTasks
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Shows ThreadPool Async task counters.
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Threads
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Displays thread information.
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Tickables
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Shows performance statistics for Tickables.
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TickGroups
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Shows performance statistics for Tick groups.
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UI
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Shows UI performance information.
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Unit
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Overall frame time as well as the game thread, rendering thread, and GPU times.
Note: This is a great stat command to start with because it helps developers focus their profiling work.
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UnitGraph
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To see a graph with the stat unit data, use stat Raw to see the unfiltered data.
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UObjectHash
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Displays hashed UObject information.
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UObjects
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Shows performance statistics for UObjects in the game.
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