If you run into a situation where an object is flickering or perhaps it is disappearing even though a portion of it is still on screen, it may be because parts of it are
outside of its bounds. Common reasons for this are: use of world position offset or displacement in a shader, Skeletal Mesh without a physics asset, or a component setup to
inherit owner bounds.
This causes frustum culling, occlusion culling, shadow casting, indirect lighting cache and various other rendering functions to operate incorrectly. The most noticeable
artifact will be flickering as you rotate the camera, since it will be incorrectly culled as soon as the bounds are off screen.
Visualize -> Out of Bounds Pixels will show you any pixel that is outside of its object's bounds.