In the Graph, you'll be able to see the Profiles that the selected bodies and constraints are assigned to.
There are two types of profiles that can be created and assigned: a Physical Animation which bodies can be assigned to and ones with Constraints which constraints can be assigned to. Profiles contain a set of default values for properties of bodies and constraints. When the Current Profile is set in the Profiles tab, the nodes in the Graph will indicate their assignment status of a profile for the displayed bodies and constraints.
There are two states that a node can be in indicated by its color:
- If it's assigned to a profile.
- If it's not assigned to a profile or none are selected
When the Current Profile is assigned to the selected body or constraint, or if none is selected, the node's fill color (green for bodies and beige for constraints) is used. When the selected body or constraint is not assigned to the Current Profile, the node will be shaded.
Here, the bodies for lowerarm_l and middle_01_l have been assigned the profile MyPhysicalAnimation_Profile, and the remaining body nodes have not been assigned this particular profile (as
indicated by their shaded color).
For the constraints, since the Current Profile is set to None, the fill color remains unshaded until any selected constraints are assigned a selected profile.
For additional information about using Profiles and assigning them to bodies and constraints, see the Tools and Profiles page.